• High Frontier 4E Module 2: Colonization

Game Details Players: 1 to 5 Age: 14 and up Time: 30-240 minutes
Publisher: Sierra Madre Games Designer(s): Phil Eklund, Justin Grey


High Frontier 4E Module 2: Colonization

Ref: HF4MOD2
MYR145.00 MYR129.00

In High Frontier (4th Edition) you represent a space enterprise, in the near future, spanning about 100 years from now. Your goal is to initiate the exploration and industrialization of the solar system.

Module 2 - Colonization introduces orbital space colonies called Bernals and space pioneers called Colonists. These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra Victory Points, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.

Part of the HIGH FRONTIER Game Series.

/nodiscount/


Weight (kg): 1.0 Sleeve size: 57x90 (28c)
BGC Marks Earned+129 (what is this?)
addthis


In High Frontier (4th Edition) you represent a space enterprise, in the near future, spanning about 100 years from now. Your goal is to initiate the exploration and industrialization of the solar system.

Module 2 - Colonization introduces orbital space colonies called Bernals and space pioneers called Colonists. These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra Victory Points, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.

No recommended products at the moment.