• High Frontier 4E Module 1: Terawatt & Futures

Game Details Players: 1 to 5 Age: 14 and up Time: 30-240 minutes
Publisher: Sierra Madre Games Designer(s): Phil Eklund, Justin Grey


High Frontier 4E Module 1: Terawatt & Futures

Ref: HF4MOD1
MYR129.00 MYR115.00

In High Frontier (4th Edition) you represent a space enterprise, in the near future, spanning about 100 years from now. Your goal is to initiate the exploration and industrialization of the solar system.

Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures which are special game goals to earn victory points.

Part of the HIGH FRONTIER Game Series.

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Weight (kg): 1.0 Sleeve size: 57x90 (14c)
BGC Marks Earned+115 (what is this?)
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In High Frontier (4th Edition) you represent a space enterprise, in the near future, spanning about 100 years from now. Your goal is to initiate the exploration and industrialization of the solar system.

Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures which are special game goals to earn victory points.

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