This is the Kickstarter Edition inclusive of Valkyrie Expansion.
Moon is available in Retail and Deluxe editions.
- The Deluxe edition has 200 wooden tokens and is exclusive to Kickstarter and Sinister Fish Games.
- Every pledge includes the Valkyrie expansion, which will also include any gameplay stretch goals, meaning that Retail edition backers don't miss out.
Select one of these three Pledge Levels
- Moon // Base = Moon Retail Edition + Valkyrie XP RM159
- Moon // Super = Moon Deluxe Edition + Valkyrie XP RM209
- Moon // Full = Moon Deluxe Edition + Valkyrie XP + Custom Sleeves RM305
Moon depicts an almost plausible rush to construct lunar bases that are attractive places to live and work for the people of Earth. The most prestigious base will become the new lunar capital!
The game employs the familiar "pick & pass" or "hand drafting" mechanism for players to select a new structure cards to add to their base. Each hand of cards represents a convoy of experts and equipment travelling between the players' outposts, giving the player the choice of one new construction each turn. In a new twist on the genre, each hand always contains one of a number of "Expedition" cards that grant a special free action every turn before passing on to the next player.
Wooden lunar rover tokens are a neutral resource that add a worker placement element to the game. They are also used to break ties and so must be used with care.
Over the three distinct eras of the game, players compete for majority in 5 aspects of their bases: housing, transportation, science, industry, and food production. At the end of each era, the leader in each of these areas as determined by flag icons on their constructed buildings, collects bonus victory points.
Each game also features a number of randomly selected "Reputation" cards which provide one-time or ongoing bonuses for the player who meets the requirement and claims the card.
Moon is the third game of a loose trilogy, preceeded by Villagers and Streets.
Valkyrie is an expansion for Moon that is included FREE with every copy of the game sold on Kickstarter - after the campaign, its MSRP will be £10.
When you include the expansion in your game, every player gets a wooden Valkyrie spacecraft token which can be launched back to Earth once per era to obtain amazing new technology from the home planet.
Our only add-on for this campaign is a set of custom-printed card sleeves. We'll include enough for every card, including the Valkyrie expansion and any stretch goals we add along the way. We'll throw in some spares of every design as well.
In a game of Moon, players will choose one card from their hand and then pass the remaining cards to the player on their left. Each hand of cards represents an expedition travelling from one lunar settlement to another, offering blueprints and expertise along the way.
A moon base starting to take shape!
Moon is played over three rounds or eras. Each era represents about 30 years of lunar settlement. Every Era has three phases:
- Production - your structures generate resources and other useful things.
- Construction - the main part of the game where you expand your base.
- Scoring - collect bonus points for being an awesome base-builder!
Each hand of cards contains an Expedition card that grants an optional free action. Expedition cards stay in the same hand and are passed from player to player. They are refreshed from a new deck every era, so the opportunities they offer constantly shift around the table and through the eras.
You'll use a different mix of Expedition cards in every game.
MAYBE THERE WILL BE SOME MORE ADDED AS STRETCH GOALS!!?!?!
Structure cards make up your base, and they require a combination of resources and flags.
The Trailer Park costs 1 water resource.
Some basic structures like Ice Vapers and Solar Panels are free to build, but most require that you spend resources and/or have certain flags in your base.
The Antenna requires a housing flag.
There are five types of structures, defined by the colour of the card border. Yellow and blue cards provide resources and flags. Pink structures give you a powerful once-per-era action, and grey cards score end-game points.
Flags represent five different categories of permanent infrastructure. Many structures require you to have certain flags in your base, and flags also play an important role in the scoring phase at the end of each era. The player with the most flags of each type gets a popularity boost, and the reward for flag majority increases each era!
Hearts = points, glorious points!
Hearts measure the popularity of your base back on Earth, and the most popular base at the end of era three will become the capital city of the moon, winning the game!
As the eras progress, bases will grow and diversify. There's a lot to do and no one player can excel at everything. Perhaps your base can't generate enough energy to construct a Workshop? Maybe you lack the industrial infrastructure needed to start up a Robot Factory? These problems might be solved by sending a rover over to one of the other bases as a trade for what you need...
It's worker placement, Jim, but not as we know it.
Rovers are used to break ties for flag majority in the scoring phase, so sending them away is not always the best option.
Reputation cards are up for grabs in every game, each one setting a goal and offering a reward. If you meet the goal for a reputation card, you can claim it on your turn and reap the reward.
A selection of bronze, silver, and gold Reputation cards.
When you gain a reputation card you'll either get a one-time bonus or an ongoing effect. They're also worth points at the end of the game so ignore them at your peril!
If you can read these, you don't need glasses.
Moon comes with 24 reputation cards so you'll see a different combination of them in every game.
Moon comes with a great solo mode straight out of the box. A deck of cards pits you against General Universal Recursive Profit Systems (GURPS), a challenging AI opponent.