ABOUT TERRA MYSTICA: BIG BOX
Only few other games have received as many awards in recent years as Terra Mystica!
In this peaceful strategy game, you’ll decide the destiny of your faction. Choose between witches, darklings, dragon masters, and 17 other factions. Terraform the world to your ideas and construct a large number of buildings. Upgrade them and gain various resources as regular income. Build your stronghold to activate your faction’s special ability. Build temples and gain influence in the four cults of fire, earth, water, and air! Use the unique ability of your faction. Terra Mystica offers a great depth of play without being unnecessarily complicated. The numerous factions and different round scorings guarantee high replayability.
The Big Box contains the following:
The components include, among others:
- 2 double-sided game boards (with one map each from the base game and the expansion Fire & Ice and the 2 maps from the Merchants of the Seas expansion)
- 10 double-sided playable faction boards and 9 different colored wooden sets.
With a box that is only 2.25″ deeper than the base game, Terra Mystica: Big Box is the ultimate package for newcomers and fans of Terra Mystica! Included with the Big Box is a complete storage solution instruction guide to help you organize all the components on the inside.
For more TERRA MYSTICA items, click here.
ABOUT TERRA MYSTICA
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a medium-heavy strategy game with very little luck that rewards strategic planning.
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.
Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.
Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are:
- Desert (Fakirs, Nomads)
- Plains (Halflings, Cultists)
- Swamp (Alchemists, Darklings)
- Lake (Mermaids, Swarmlings)
- Forest (Witches, Auren)
- Mountain (Dwarves, Engineers)
- Solitude (Giants, Chaos Magicians)
Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...
ABOUT TERRA MYSTICA: FIRE & ICE
Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – who use their power to create volcanoes.
And as if this wasn't enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
ABOUT TERRA MYSTICA: MERCHANTS OF THE SEAS
The factions of Terra Mystica have opened their doors for business beyond the trading post in Terra Mystica: Merchants of the Seas. More trade flows between the factions with their brand new ships sailing on the rivers. A new large building, the shipyard, upgrades your shipping or range and produces ships with twenty faction board extensions.
Factions that export will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain power. Ships will dig and build in adjacent hexes, so watch out! Ships can also be consumed and form new Dwellings. The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information.
The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favors, three new bonus tiles, three additional power actions, town tiles, and two maps: Loon Lakes and Fjords. The maps and most of the round scoring may also used be used with the base game if desired.
The Fire and Ice expansion is not required, but the material for them is provided.
AWARDS & HONORS
- 2014 Diana Jones Award for Excellence in Gaming Nominee
- 2013 Tric Trac Finalist
- 2013 Tric Trac d'Or Winner
- 2013 Spiel des Jahres Kennerspiel des Jahres Recommended
- 2013 Nederlandse Spellenprijs Best Expert Game Winner
- 2013 Nederlandse Spellenprijs Best Expert Game Nominee
- 2013 Le Lys Passioné Finalist
- 2013 JUG Game of the Year Winner
- 2013 International Gamers Award - General Strategy: Multi-player Winner
- 2013 International Gamers Award - General Strategy: Multi-player Nominee
- 2013 Hra roku Winner
- 2013 Hra roku Nominee
- 2013 Gouden Ludo Winner
- 2013 Gouden Ludo Nominee
- 2013 Golden Geek Most Innovative Board Game Nominee
- 2013 Golden Geek Board Game of the Year Winner
- 2013 Golden Geek Best Strategy Board Game Winner
- 2013 Golden Geek Best Board Game Artwork/Presentation Nominee
- 2013 Deutscher Spiele Preis Best Family/Adult Game Winner
- 2012 Meeples' Choice Winner
- 2012 Meeples' Choice Nominee
- 2012 Jogo do Ano Nominee