• Nemesis: Lockdown (Retail Edition)
  • Nemesis: Lockdown (Retail Edition)
  • Nemesis: Lockdown (Retail Edition)
  • Nemesis: Lockdown (Retail Edition)

Game Details Players: 1 to 5 Age: 12 and up Time: 90-180 minutes
Publisher: Awaken Realms Designer(s): Adam Kwapiński


Nemesis: Lockdown (Retail Edition)

Ref: NEMESISLD
MYR945.00 MYR849.00

Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game, players will be taken to a totally new location - a secret base on Mars, represented by a multi level board. Lockdown will retain the highly cinematic, semi-co-op experience of the original game, while introducing a lot of new, fresh mechanics.

During the tense gameplay, you and your fellow players will gather items, explore different rooms and use your actions, craft, run, and fight other species. At the same time, every player will try to complete their secret objective, that will grant them victory... Sometimes at the expense of others.

Part of the NEMESIS Game Series.

Note: This is the Retail Edition.Click here if you are looking for the KS Stretch Goals Box.


Weight (kg): 3.0 Sleeve size: 65x90 (247c) 45x70 (127c)
BGC Marks Earned+849 (what is this?)
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Nemesis Lockdown is a standalone expansion to the hit Board Game Nemesis. It builds on the tense, cinematic experience Nemesis is known for, adding even more opportunities for emergent, dramatic gameplay. Become an unlikely survivor, locked in an underground base with something terrifying. Turn up your paranoia, as you try to guess what other players are up to, or what the contingency plan is. Work to learn the weaknesses of your nemesis – or run like hell. Switch off the lights in someone’s lab section. Take a dangerous trek to the outside bunker. And whatever you do, be ready for unexpected!

Note: This is the Retail Edition that comes with the CORE BOX only. For the Kickstarter Edition which comes with this Core Box + Stretch Goal Box, refer to this item (while stocks last).

During the tense gameplay, you and your fellow players will gather items, explore different rooms and use your actions, craft, run, and fight other species. At the same time, every player will try to complete their secret objective, that will grant them victory... Sometimes at the expense of others.

Some of the new mechanics are:
- Multi-level base with stairs and elevators
- Advanced computer actions
- CSS hatch system
- Power and light on different levels
- Contingency procedure
- New characters and alien race


Nemesis: Lockdown setting

I should have known when they asked us to prepare the landing platform. There are only two reasons to make a night sample transfer. It’s either too urgent to wait, or it’s a black op. Both spell trouble.

My survival instinct, honed by twenty years of work in the Sample-Return Receiving Facilities, was screaming, considering the rumours that reached even our remote site.

Maybe if I bailed right there, I wouldn’t be crouching in a dark lab, sweaty palms clutching a scalpel, and this damned soft voice repeating over my head: “Containment Breach, Containment Breach…”

Things only got bleaker when they told us there would be human BSL-5-ET subjects coming. Extra-terrestrial samples and living people don’t usually mix. They SHOULD NEVER mix. Something went really bad out there, and we got caught in it.

When Martinsen and Sovich processed the first sample, I only caught a peek from behind the armored glass. There was one word on the container.

“Nemesis.”

I wasn’t there when the actual breach happened. There were screams over the intercom. The main power went out. Soon, I saw Martinsen and one of the human subjects running to me from the isolation ward elevator, as if the devil himself chased them. I’ve seen it for a split second, before they were caught. I’d rather take my chances with the devil, than with the thing that took them.

Now, it’s been fifteen minutes since I last heard any shots. The pain in my mangled leg subsides. I get up and slowly make my way to one of the security stations. Am I the only one left? No, thank god! Sovich is still kicking. I have her on a live feed from the main terminal. She’s…

Changing the logs! Switching her name for mine. Frigging rat! When the board learns we had a containment breach, there will be hell to pay, and she wants to make sure the bill is on my name.

Now, she turns towards the main console. In the middle of it, under the protective glass, is the A3-5 button, a big chunk of red plastic. They told us it enables the “Code Red Emergency Protocol” but we had no clearance to know what the protocol actually is.

Don’t do it, Sovich. You might just nuke us. Don’t…

Of course she does. She wants to play the good girl, an upstanding citizen.

Well, there’s still time to fix everything. No one will call until morning. We’re on a dark side of the planet now, blocking all signals. I need to get topside, to the secondary console in the other building. Re-write the logs, access the classified procedures, and see what new trouble she got us into.

The only things between me and my salvation is a broken airlock, a long stretch of hellish surface, and enough gamma radiation to hard-boil an egg. I’m betting these things can’t walk outside.

That would be too frigging unfair...

Gameplay details

This time, you are trapped inside the laboratory hidden somewhere on Mars. This construction has several floors you will be able to travel through via elevators or stairs.

Each section of the board will have a separate power supply that can be cut off at any second. When that happens, elevators stop working, and the corridors sink into pitch-black darkness. This offers an interesting way to slow down the alien pursuit … or to trap other players.

Movement and space management has a very different, tenser feel in Lockdown!

Lockdown will come with an entirely new mechanic called the “Contingency Order.” It represents one of many possible emergency plans (such as “nuke the station” ). The only way to discover which one is active is through investigation and elimination.

Obviously, it’s up to you whether you’re going to share your hard-earned knowledge with other players.

Having a detailed energy system for different sectors of the board allowed us to put more emphasis on the light – or the lack of it. This makes room for more interactions between players and makes controlling the flow of energy through different sections one of the important elements of the game.

There are also items that are a source of light, but they won't last long and will require energy. You may always decide to go through the darkness, but this will make card Events more dangerous and incurs other penalties, such as using different (less accurate) die for shooting.

Lockdown comes with a set of new, freshly designed rooms that thematically reflect a secret base on the surface of Mars. It also contains a whole new set of neutral items, character-specific items, and craftable items.

In our previous campaign, we loved the experience of working with the community to create a new alien race, or to determine the look and professions of the crew members. This led us down a very creative path, and brought amazing, diverse ideas into the game!

With Lockdown, we want to follow up on this experience. In this Kickstarter campaign, you will not only be buying a game, but you'll take part in its creation too!

Nemesis Lockdown comes with high quality, non-essential companion app. It will provide many exciting gameplay modes, a dedicated soundtrack, as well as support for an advanced solo mode.

Thanks to the app, we bring new depth to solo play that will now include the "traitor" tension from semi-cooperative games, as you will never know if you can trust what the app tells you.

Note: Miniatures shown below are from the Kickstarter Edition (and some are Sundropped version). The miniatures in the Retail Edition box may differ from those shown below.

The game comes with all the components needed for a cinematic Sci-Fi horror experience and doesn't require the Nemesis Core Box.

Nemesis: Lockdown offers 1-5 player semi or full co-op experience that takes around  90-120 minutes and will be different every run! This stand-alone expansion also works with majority of the previous Nemesis content: other Alien races and most of the characters.