• Voyages of Marco Polo , The

Game Details Players: 2 to 4 Age: 12 and up Time: 60-100 minutes
Publisher: Z-man Games Designer(s): Simone Luciani, Daniele Tascini


Voyages of Marco Polo , The

Ref: VOYMARCO
MYR285.00 MYR255.00

At the end of the 13th Century, Marco Polo sets off with his father and uncle on a long voyage to the East. They will journey far and wide, master the mercantile trade, and gain favor with the great Kublai Kahn. Will you follow in the footsteps of the great Marco Polo or carve your own destiny in the annals of history? Establish trading posts as you travel across Asia. Seek valuable goods at the bazaar. Fulfill important contracts and accomplish your secret goals. Fortune favors the bold in The Voyages of Marco Polo!
  


Weight (kg): 1.77 Sleeve size: 45x70 (54c)
BGC Marks Earned+255 (what is this?)
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In 1271, 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the "Silk Road", they reached the court of Kublai Khan in 1275.

In The Voyages of Marco Polo, players recreate this journey, with each player having a different character and special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and can perform one action each turn with them. The five main actions are shown on the bottom part of the board:

  • Get resources with 1-3 dice, depending on the value of the resource (camels, pepper, silk, gold). The first player for each resource gets them for free; the later ones have to pay according to the value shown on the dice.
  • Take one resource of your choice and two camels. Each player sets the minimum value for the future dice.
  • Earn money, with any one die netting you five money.
  • Purchase orders: The value of one die unlocks the orders up to that number (shown on the spaces) and allows you to buy one or two of those orders. Orders are refreshed and placed at the beginning of each round. To fulfill an order, players have to spend resources for victory points, other resources, camels, and more.
  • Travel: Two dice are placed to unlock the distance that can be traveled on the upper part of the board, that is, the map. Here, the traveler piece of each player starts at Venice and can decide between several routes eastward, all the way to Beijing. When a traveler stops at a city, they place a marker there, giving them access to a different additional action for the rest of the game.

After five rounds, the game ends with players receiving victory points for arriving in Beijing, fulfilling the most orders, and having reached the cities on secret city cards that each player gets at the start of the game; these points are added to the VPs gained during the game.

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